top of page

PROJECT RETRIBUTION

Project Type

Game prototype

Date

TBD

Project Retribution
Genre: Action Shooter
Engine: Unreal Engine 5
Focus: Encounter Design · Quest Design · Combat Systems

Overview
Project Retribution is a grounded, emotionally driven action game set during a 24-hour government-sanctioned purge. You play as a retired special forces operative whose son goes missing on the eve of the chaos. Armed with experience, makeshift gear, and pure resolve, you must battle through lawless streets, uncover the truth behind a targeted manhunt, and take revenge on the criminal empire behind it all.

Inspiration
Project Retribution draws inspiration from games like The Division, The Last of Us, Ghost Recon Wildlands, and films such as John Wick and The Purge. I wanted to create a game that captures the tension and brutality of urban warfare while staying emotionally grounded in a father’s desperate fight to protect his family. The narrative leans into themes of justice, consequence, and survival in a world with no rules.

Design Goals
Encounter Design: Combat scenarios designed for player choice, stealth, aggression, and tactical planning

Combat System: Weapon feedback, cover mechanics, and AI that flanks, retreats, and adapts

Narrative Pacing: Story unfolds through in world events and encounters, found objects, and player driven discoveries

Development Notes
This project is being developed solo in Unreal Engine 5. I’ve focused first on core gameplay systems, combat behavior, stealth logic, and interactive environments. Blueprint driven mechanics include enemy patrol logic, weapon pickup systems, and a reactive and visceral gun combat.

The story is structured around key cinematic beats: a fortified home invasion, street-level firefights, a stealth infiltration into a hostile shopping mall, and a final boss showdown with a crime lord. Currently, I’m prototyping encounters and building out different scenes, and ambient storytelling 

LIBRARY

Devlogs

bottom of page