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GAME DESIGNER

GAL HADAR

Aspiring Game Designer, crafting narrative driven quests, reactive combat, and immersive levels. Blending storytelling and systems to create worlds players will remember

My Latest Work

Project Moon | 2025

A dark fantasy RPG prototype featuring a modular quest system, reactive combat, and a cursed world tumbling on the edge of ruin. Built in Unreal Engine 5 to explore dynamic storytelling and gameplay systems

MY PORTFOLIO

01

ADVENTURE - RPG

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PROJECT MOON

DESIGNER

Set in a cursed medieval land ravaged by a lycanthropic plague, the source and cure of the curse is unknown to the world. The player takes on the role of a ranger apprentice, part of a secret order sworn to uncover and eradicate those inflicted with the curse and find its cure.

02

QUEST

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HUNT IN THE HOLLOW

Quest Design

Hunt in the Hollow is a dark fantasy quest I designed for Project Moon, combining reactive combat, investigative gameplay, and puzzle driven exploration. The player uncovers the truth behind a string of brutal beast attacks using a custom clue tracking system, modular quest stages, and branching gameplay. It culminates in a dynamic werewolf boss fight with mechanical escalation of the fight, and a narrative twist that redefines the player’s understanding of the curse at the heart of the story

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03

Third Person Shooter

Project Retribution

DESIGNER

Set in a dystopian near future city, where chaos reigns during a state sanctioned purge, you play as a former soldier forced back into action when his son goes missing in the night’s carnage. With only your training, instincts, and a cast of different characters from your past, you must tear through the city’s criminal underworld, uncover a deeper conspiracy, and decide how far you’re willing to go for vengeance and redemption.

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